![]() ![]() Public static bool IsValidAdkPath() => Directory.Exists(WindowsAdk.BootFilesPath圆4) & Directory.Exists(WindowsAdk.BootFilesPathx86) & Directory.Exists(WindowsAdk.OscdImagePath圆4) & Directory.Exists(WindowsAdk.OscdImagePathx86) & Directory.Exists(WindowsAdk.ImagePath圆4) & Directory.Exists(WindowsAdk.ImagePathx86) & Directory.Exists(WindowsAdk.OptionalComponentPath圆4) & Directory.Exists(WindowsAdk.OptionalComponentPathx86) Internal set => WindowsAdk.adkPath = value WindowsAdk.adkPath = registryKey.GetValue("KitsRoot10", (object) null) as string RegistryKey registryKey = RegistryKey.OpenBaseKey(RegistryHive.LocalMachine, RegistryView.Registr圓2).OpenSubKey("SOFTWARE\\Microsoft\\Windows Kits\\Installed Roots") String str = Path.Combine(Environment.GetFolderPath(86), "Windows Kits\\10\\") Private static string optionalComponentPathx86 ![]() Private static string optionalComponentPath圆4 Assembly location: D:\reverse\SetupCommonDLLCmp2\ NET decompiler a class .CustomActions with the following code: Using 7-zip was able to extract the files from the DLL so we could analyze them: We can see this extracts a number of files, which are deleted straight after being created. Rundll32.exe “C:\WINDOWS\SYSTEM32\SetupCommonDLLCmp2.dll”,zzzzInvokeManagedCustomActionOutOfProc SfxCA_5457953 7 !.DetectAdk When we run this while monitoring with Process Monitor we can see it triggers creating a process with the following command line: Public static extern uint MsiCloseHandle(IntPtr -TypeDefinition $code Public static extern uint DetectAdk(IntPtr hMsiHandle) Public static extern IntPtr MsiCreateRecord(uint cParams) Typically these will be a DLL or a Script.Īs this is a 32-bit DLL we can test calling this custom action with 32-bit PowerShell In Binary view we can extract this item by clicking the and Write Binary to Filename to save the item to disk. In Custom Action we can see DetectAdk action We could just remove the condition, however was curious how the check actually ocurred… Opening the installation MSI in Orca we can set a condition that will prevent the DaRTRecoveryImage feature from installing. We can check with ORCA how the ADK installation check is occurring. We could look for components not found either through Windows Installer logging, or ProcMon, but here want to demonstrate some ways to analyze how the installer is making the checks. Suspected the issue was a specific version is required, but the download link in the setup is a dead link and just takes you to a generic Microsoft page. However, the latest Windows ADK + Windows PE ADK component has been installed. Using the Local Emulator Suite UI for interactive prototyping, or theĪuthentication emulator REST API for non-interactive testing.Trying to create a DART recovery image, got the message during the installation from Microsoft Desktop Optimization Pack 2015 running installer from \DaRT\DaRT 10\Installers\en-us\圆4\MSDart100.msi Using the Authentication emulator involves just a few steps:Īdding a line of code to your app's test config to connect to the emulator.įrom the root of your local project directory, running firebase emulators:start. Well as optionally your emulated project resources (functions, other databases, Work locally without deploying live services can be a great idea.Īn Authentication emulator is part of the Local Emulator Suite, whichĮnables your app to interact with emulated database content and config, as Using Authentication and Firebase Security Rules, or prototyping sign-in UI designs, being able to If you're deciding among authentication techniquesĪnd providers, trying out different data models with public and private data Tools you can use to prototype and test Authentication functionality:įirebase Local Emulator Suite. (Optional) Prototype and test with Firebase Local Emulator Suiteīefore talking about how your app authenticates users, let's introduce a set of Go to the Sign-in Method page in the Firebase Authentication section to enableĮmail/Password sign-in and any other identity providers you want for your app. To use an authentication provider, you need to enable it in the Firebase console. Import the plugin in your Dart code: import 'package:firebase_auth/firebase_auth.dart' Once complete, rebuild your Flutter application: flutter run The plugin: flutter pub add firebase_auth Add Firebase Authentication to your appįrom the root of your Flutter project, run the following command to install Install and initialize the Firebase SDKs for Flutter if you haven't already done ![]()
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